Hand the device over. Cards stay hidden until the right player taps.
Race your peg to 121. Fifteen-two, fifteen-four, and a pair is six.
First, cut for deal. The lowest card deals and owns the first crib.
Two players share this device. When a turn changes hands, the screen covers both hands until the next player taps.
The bot counts every point, plays sharp discards and never peeks at your cards.
First to peg 121 points wins. You score in two ways: while playing cards (pegging) and when counting hands (the show).
Each player picks a card from the spread; the lowest card deals first. The deal alternates every round. Each player gets 6 cards.
Both players throw 2 cards face-down into the crib. The crib belongs to the dealer and is counted at the end of the round, so throw good cards into your own crib and awkward ones into your opponent’s.
The non-dealer cuts the deck and a starter card is turned up. It counts as a fifth card for every hand. If it’s a Jack, the dealer pegs 2 (“his heels”).
Players take turns laying a card and adding it to the running count. The count can never go past 31.
Hands are counted with the starter: non-dealer first, then dealer, then the dealer’s crib.
| Any cards adding to 15 | 2 each |
| Pair (two of a kind) | 2 |
| Three / four of a kind | 6 / 12 |
| Run of 3 or more in sequence | 1 per card |
| Flush — 4 in hand of one suit (crib needs 5) | 4 or 5 |
| His nobs — Jack of the starter’s suit | 1 |
| Pegging: count hits 15 or 31 | 2 |
| Pegging: last card / Go | 1 |
Card values: Ace = 1, face cards = 10, everything else its number. Finish under 91 and you’ve been skunked.